Can a Game be “So Bad It’s Good”?
Friday, January 2nd, 2009
That frightening figure you see above is my character in the unabashed GTA rip-off Saints Row 2. Not only is that thing freakishly thin to the point of being emaciated, but due to Saints Row 2’s voice customization, it also speaks with the voice of a young, snappy, and totally fresh “gansta” girl. The effect is extraordinarily unsettling during the fully voice acted and animated cut scenes, often to the point of utter hilarity. The rest of the game is essentially the lowbrow, boorish, inbred cousin of the GTA series, drenched in an absurd amount of urban gangstaism and excrement related missions. My enjoyment from this game came mainly from its juvenile sensibility; most every other part is just a sub par version of what’s available in Grand… Continue reading Can a Game be “So Bad It’s Good”?









